Built and supported PhaseSpace's first-generation active optical motion capture system, grew the engineering team, and drove sales across entertainment and defense sectors.
Built and supported the company's first-generation active optical motion capture system from the ground up.
Grew the engineering team from a solo contributor to three full-time engineers — the two hires remain primary engineers at PhaseSpace today.
Supported sales efforts with major motion graphics houses, game development studios, and military customers.